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1. I'm just going to leave this here - in EVE General Discussion [original thread]
http://eve-offline.net/?server=dust
- by Freighdee Katt - at 2013.10.22 15:27:00
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2. So what's going on the the "Reasonable Things" initiative? - in EVE General Discussion [original thread]
Din Chao wrote: http://csm8.org/csm8-reasonable-things-results/ Thanks.
- by Freighdee Katt - at 2013.08.30 14:02:00
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3. So what's going on the the "Reasonable Things" initiative? - in EVE General Discussion [original thread]
The CSM guest blog said voting would run through 8/14, but it looks like votes are still being entered in the voting thread. Any word on when the results will be tallied (and more important, when some response to those results will be posted, or a...
- by Freighdee Katt - at 2013.08.30 13:56:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Bring back learning skills.
- by Freighdee Katt - at 2013.08.30 13:46:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: However, the extra resists, damage projection, EW immunity is going to be of tremendous help in missions like "The Blockade" where there are 1346454 NPCs using E-war while in Bastion mode. Even without it, Kronos and Paladi...
- by Freighdee Katt - at 2013.08.30 13:44:00
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6. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Tobias Hareka wrote: Well, something is clearly OP when people want to keep it unchanged. If CCP announced tomorrow that they were nerfing all autocannon damage by 90%, the forums would collapse into some kind of black hole under the weight o...
- by Freighdee Katt - at 2013.08.08 21:33:00
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7. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Not to worry. The complete overhaul of drones will square it all away.
- by Freighdee Katt - at 2013.08.08 12:15:00
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8. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Iome Ambraelle wrote: Why not make AARs work slightly differently than they do today. Under normal operation they would rep an amount appropriate for the module's meta level and consume no paste. When overheated they would take the normal amoun...
- by Freighdee Katt - at 2013.08.08 01:21:00
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9. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'm ok with another character being a bigger deal than an implant or a pill. I think you misspelled "another sub paid to CCP."
- by Freighdee Katt - at 2013.08.07 15:56:00
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10. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
The hilarious thing is, if they had announced that they were just changing the base timer, nobody would have been up in arms demanding that this MUST BE A SKILL instead.
- by Freighdee Katt - at 2013.08.07 15:51:00
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11. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Karen Akagai wrote: What's next? A skill to make the drone UI less obtuse? A skill to add a "volume" column to asteroid scanners? A skill to be able to reverse the mouse wheel? Why stop there? We can surely think of all sorts of problems we ...
- by Freighdee Katt - at 2013.08.07 15:44:00
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12. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: It is by no means mandatory like the old learning skills, and it is not purely a quality of life change (although that is certainly a large part of the design goal), so it makes sense to have training associated with it. No it...
- by Freighdee Katt - at 2013.08.06 22:03:00
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13. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Maybe I should mention that while there may be plenty of feedback related to jump clones as a whole, this change is simply something very easy to do which will have a very positive affect on player experience. Yeah. You know w...
- by Freighdee Katt - at 2013.08.06 21:55:00
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14. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15% Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15% These numbers should have been: Increas...
- by Freighdee Katt - at 2013.08.02 14:41:00
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15. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
On a related note: This thread offers some intresting possibilities for data mining to figure out who's who in the world of alt accounts. Just sayin.
- by Freighdee Katt - at 2013.08.02 14:08:00
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16. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Freighdee Katt, 48, 70, 95, 02, 29, 12, 04, 42, 25, 53, 23, 24, 84
- by Freighdee Katt - at 2013.08.02 14:06:00
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17. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Why did they submit a list with so many slots wasted on duplicates? See: #6 and #31; #15 and #70; etc. Wasn't the primary purpose of the "CSM Review" to condense suggestions and ELIMINATE duplicates in the final 99 things list? There were plenty ...
- by Freighdee Katt - at 2013.08.02 13:59:00
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18. Shouldn't blasters be for shield-tanking ships? - in EVE General Discussion [original thread]
Weapons that are range sensitive depend on a fit that can dictate range. So yes, slow moving fits + blasters = fail, regardless of what type of tank you mount. On the other hand, rails are just as inert against targets that get too close as blast...
- by Freighdee Katt - at 2013.07.28 23:45:00
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19. Dual Training Screws You Out of Four Days of SP: Working as Intended - in EVE General Discussion [original thread]
Tah'ris Khlador wrote: While I don't necessarily like how dual training defaults to the highest SP character at the end of the period (same with SP reimbursements btw), it was clearly stated several times that this was going to be the case. You...
- by Freighdee Katt - at 2013.07.28 23:36:00
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20. Dual Training Screws You Out of Four Days of SP: Working as Intended - in EVE General Discussion [original thread]
Ivan Krividus wrote: But according to what you wrote, your main's skill que emptied out while you were on vacation or away or whatever, and your alt paused training. How were you screwed? Had you not used dual training your main would've had an...
- by Freighdee Katt - at 2013.07.28 20:49:00
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